Monday, 24 May 2010

Texture mapping




Here it shows some of the texture mapping for the armour that I started Working on.

By colouring it in block colours we where able to colour code the armour relaiting to what part of the body it was. This was also the basic colour that we where building up the texture over.

I then started drawing over the block colour ading some shade and dept to specific pieces faintly. This consisted of things like faint scratches in the metle and so on.

I then took a screen shot of the texture maps id worked on and placed on the model so that I could see if they where working ok.
Unfortunatly my version of Maya wasnt willing to load the textures to the right places So Dave eventually put it all together.

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